It has been ten years since Shabanu staged her death to secure the safety of her daughter, Mumtaz, from her husband's murderous brother. Mumtaz has been raised by her father's family with the education and security her mother desired for her, but with little understanding and love. Only her American cousin Jameel, her closest confidant and friend, and the beloved family patriarch, Baba, understand the pain of her loneliness. When Baba unexpectedly dies, Jameel's succession as the Amirzai tribal leader and the arrangement of his marriage to Mumtaz are revealed, causing both to question whether fulfilling their duty to the family is worth giving up their dreams for the future.
A commanding sequel to the novels Shabanu: Daughter of the Wind and Haveli, The House of Djinn stands on its own. Suzanne Fisher Staples returns to modern-day Pakistan to reexamine the juxtaposition of traditional Islamic values with modern ideals of love.
The House of Djinn is a 2009 Bank Street - Best Children's Book of the Year.
Fiona Sweeney wants to do something that matters, and she chooses to make her mark in the arid bush of northeastern Kenya. By helping to start a traveling library, she hopes to bring the words of Homer, Hemingway, and Dr. Seuss to far-flung tiny communities where people live daily with drought, hunger, and disease. Her intentions are honorable, and her rules are firm: due to the limited number of donated books, if any one of them is not returned, the bookmobile will not return.
But, encumbered by her Western values, Fi does not understand the people she seeks to help. And in the impoverished small community of Mididima, she finds herself caught in the middle of a volatile local struggle when the bookmobile's presence sparks a dangerous feud between the proponents of modernization and those who fear the loss of traditional ways.
Trasamund, a clan chief of the mammoth-herding Bizogots, the next tribe north, has come to town with strange news. A narrow gap has opened in what they'd always thought was an endless and impregnable wall of ice. The great Glacier does not go on forever--and on its other side are new lands, new animals, and possibly new people.
Ancient legend says that on the other side is the Golden Shrine, put there by the gods to guard the people of their world. Now, perhaps, the road to the legendary Golden Shrine is open. Who could resist the urge to go see?
For Count Hamnet and his several companions, the glacier has always been the boundary of the world. Now they'll be traveling beyond it into a world that's bigger than anyone knew. Adventures will surely be had...
When it comes to magic, skipping the directions, changing the ingredients, or garbling the words of a spell can lead to unusual consequences-sometimes dire, sometimes comical. Included in these stories are just a few of the possible results: a cybermancer has her spell disk corrupted by some unexpected input; two students brewing up spells outside the curriculum forgo a critical ingredient; a young woman orders a fairy-tale life, but forgets to read the fine print. Now they're really spellbound...
A fun and comprehensive guide for young women, Indie Girl contains all of the information you’ll need to start independent creative ventures, like dance companies, rock bands, art galleries, fashion companies, and more. Inside you’ll find out how to shoot a new TV show, cast and produce a play, pull together a poetry slam, make your own zine, and even build a float for a parade. You’ll also read quotes from teen and professional artists, receive technical and creative advice from pros, and get a better understanding of why and how women should be working together in the arts.
Indie Girl shows you that when girls get come together to be creative, there’s virtually nothing they can’t do!
Beautiful celestial wizard Lucy has teamed up with the crazy fire wizard Natsu and his bizarre flying cat, Happy. Their job: to steal a book from the notorious Duke Everlue. But the eccentric Everlue has killed wizards before, and Lucy’s team is walking right into his death trap!
Newbery Medalist Avi weaves one of his most suspenseful and scary tales—about a ghost who has to be seen to be believed and must be kept from carrying out a horrifying revenge.
The time is 1872. The place is New York City. Horace Carpetine has been raised to believe in science and rationality. So as apprentice to Enoch Middleditch, a society photographer, he thinks of his trade as a scientific art. But when wealthy society matron Mrs. Frederick Von Macht orders a photographic portrait, strange things begin to happen.
Horace's first real photographs reveal a frightful likeness: it's the image of the Von Machts' dead daughter, Eleanora.
Pegg, the Von Machts' black servant girl, then leads him to the truth about who Eleanora really was and how she actually died. Joined in friendship, Pegg and Horace soon realize that his photographs are evoking both Eleanora's image and her ghost. Eleanora returns, a vengeful wraith intent on punishing those who abused her.
Rich in detail, full of the magic of early photography, here is a story about the shadows, visible and invisible, that are always lurking near.
And then there's Will. Gorgeous, unattainable Will, whom Kate acts like she can't stand even though she can't stop thinking about him. When Will starts acting interested, Kate hates herself for wanting him when she's sure she's just his latest conquest.
Kate figures that the only way things will ever stop hurting so much is if she keeps to herself and stops caring about anyone or anything. What she doesn't realize is that while life may not always be perfect, good things can happen -- but only if she lets them....
On Orbis 2, Johnny Turnbull has a new home and a new job, one that pushes his softwire abilities to painful limits. JT is the only one who can communicate with the Samirans, large aquatic aliens who have cooled the crystals on Orbis for nearly two thousand rotations. But as the Samirans’ work rule ostensibly comes to a close, they have grown dangerously agitated, and JT must find out why. What he learns is that the prosperity of Orbis is built on a brutal system of enforced labor — and that everyone seems to have something to hide. Can JT appease the Samirans before their threat is realized? And if he doesn’t, will his friends survive? In this second episode of THE SOFTWIRE, PJ Haarsma takes readers on another lightning-paced, cyber-fueled ride through the amazing universe he introduced in THE SOFTWIRE: VIRUS ON ORBIS 1.
Cute girl wizard Lucy wants to join the Fairy Tail, a club for the most powerful wizards. But instead, her ambitions land her in the clutches of a gang of unsavory pirates led by a devious magician. Her only hope is Natsu, a strange boy she happens to meet on her travels. Natsu’s not your typical hero–he gets motion sickness, eats like a pig, and his best friend is a talking cat. With friends like this, is Lucy better off with her enemies?