


Chronicling the main events throughout are hand drawings by teen-illustrator Tyler Beauford.



The fifth book in the internationally bestselling Septimus Heap series by Angie Sage, featuring the funny and fantastic adventures of a wizard apprentice and his quest to become an ExtraOrdinary Wizard.
New York Times Bestselling Series
“In Sage’s most thrilling book yet, a new host of characters appear, giving the complex plot even more sparkle.” —VOYA (starred review)
“Once again, Sage’s tale combines humor, adventure, and inventive storytelling and is sure to please her many fans.”—ALA Booklist
“Syren is Sage at her best; it’s full of fun, adventure, humor, irony, friendship, loyalty and nonstop action” —School Library Journal
In this epic Magykal installment, Septimus ends up on a captivatingly beautiful island, one of seven set in a sparkling sea. He's stranded there with his badly injured dragon, Spit Fyre, along with Jenna and Beetle. There are some strange things about the island, including a Magykal girl named Syrah, a cat-shaped lighthouse that has lost its Light, and an eerie presence that sings to Septimus—can he escape the persistent call?
Trouble is also brewing for Lucy and Wolf Boy, who have become entangled with some nefarious sailors at sea, and for Milo Banda, Jenna's father, who is harboring a mysterious treasure chest in his ship's hold.
Charismatic storyteller Angie Sage continues Septimus Heap's Magykal journey with more laugh-out-loud adventures, more enchanting charms and spells, and an ever-deepening understanding of the interior life of a young hero.


Belladonna Johnson can see ghosts. It's a trait she's inherited from her mother's side of the family, like blue eyes or straight hair. And it's a trait she could do without, because what twelve-year-old wants to be caught talking to someone invisible?
It is convenient, though, after Belladonna's parents are killed in a car accident. They can live with her the same as always, watching the same old TV shows in their same old house. Nothing has changed . . . until everything changes.
One night, with no warning, they vanish into thin air―along with every other ghost in the world. It's what some people think ghosts are supposed to do, but Belladonna knows it's all wrong. They may not be living, but they're not supposed to be gone.
With the help of her classmate Steve, a master of sneaking and spying, Belladonna is left to uncover what's become of the spirits and to navigate a whole world her parents have kept well-hidden. If she can't find her way, she'll lose them again―this time for good.

Eric is the new kid in seventh grade. Griffin wants to be his friend. When you're new in town, it's hard to know who to hang out with―and who to avoid. Griffin seems cool, confident, and popular.
But something isn't right about Griffin. He always seems to be in the middle of bad things. And if Griffin doesn't like you, you'd better watch your back. There might be a target on it.
As Eric gets drawn deeper into Griffin's dark world, he begins to see the truth about Griffin: he's a liar, a bully, a thief. Eric wants to break away, do the right thing. But in one shocking moment, he goes from being a bystander . . . to the bully's next victim.
This title has Common Core connections.

It's Jessie's sophomore year of high school. A self-professed "mathelete," she isn't sure where she belongs. Her two best friends have transformed themselves into punks and one of them is going after her longtime crush. Her beloved older brother will soon leave for college (and in the meantime has shaved his mohawk and started dating . . . the prom princess!) . . .
Things are changing fast. Jessie needs new friends. And her quest is a hilarious tour through high-school clique-dom, with a surprising stop along the way--the Dungeons and Dragons crowd, who out-nerd everyone. Will hanging out with them make her a nerd, too? And could she really be crushing on a guy with too-short pants and too-white gym shoes?
If you go into the wild nerd yonder, can you ever come back?


Fathers, sons, and the war that comes between them.
There's nothing Josh, Cody, and Gordon want more than their fathers home safely from the war in Iraq -- unless it's to get out of their dead-end town. Refresh, Refresh is the story of three teenagers on the cusp of high school graduation and their struggle to make hard decisions with no role models to follow; to discover the possibilities for the future when all the doors are slamming in their faces; and to believe their fathers will come home alive so they can be boys again.


Big Macs and pop tunes mask the emptiness as Madeline watches her mom drink away their welfare checks. Until the day Tad, a quirky McDonald's counter boy, asks Madeline out for a date, and she gets her first taste of normal. But with a life thats anything but, how long can normal really last?
Hanging with Jeremy, avoiding Mam, sticking Do Not Disturb Post-its on her heart, Desiree's mission is simple: party hard, graduate (well, maybe), get out of town. But after Desiree accepts half a meatball grinder, a cold drink, and a ride from her mother's boyfriend one rainy afternoon, nothing is ever simple again.
Too many AP classes. Workaholic mom. Dad in prison. Still, Ariel's sultry new boyfriend, Shane, manages to make even the worst days delicious. But when an unexpected phone call forces a trip to visit a sick grandmother she's never met, revealing her family's dark past, Ariel struggles to find the courage to make the right choice for her own future.
As three girls from three different decades lives converge, they discover they are connected ways they could never imagine. Each of them finds strength that brings her closer to healing a painful past, and faith that there is a happier future.

All 16-year-old Cameron wants is to get through high school—and life in general—with a minimum of effort. It’s not a lot to ask. But that’s before he’s given some bad news: he’s sick and he’s going to die. Which totally sucks. Hope arrives in the winged form of Dulcie, a loopy punk angel/possible hallucination with a bad sugar habit. She tells Cam there is a cure—if he’s willing to go in search of it. With the help of a death-obsessed, video-gaming dwarf and a yard gnome, Cam sets off on the mother of all road trips through a twisted America into the heart of what matters most.

He was human once, or so they say. The son of a fur trapper, he was taunted by his peers and tricked into one of his own father’s traps. By the time anybody found it, the trap’s vicious teeth were empty, pried open and overgrown. It was said the brambles themselves had reached out and taken pity on that boy; that his skin had hardened to bark as thorns grew over every inch of his body.
Maybe it’s true and maybe it isn’t. But anyone who knows anything stays out of the woods beyond the Widow’s Stone.
That used to be enough. But this is the summer everything changes, as Stucks Cumberland and his friends find a mysterious package containing mementos of their childhood: baseball cards, a worn paperback, a locket. Offerings left behind in the woods years ago, meant to keep the Pricker Boy at bay. Offerings that have been rejected.