
DREAMS CAN COME TRUE. JUST NOT THE GOOD ONES.
In Beacon Hills, a mountain lion is blamed for a spate of vicious attacks; Scott McCall wishes the cause was that simple. Unfortunately, hiding his werewolf identity, especially from Allison Argent, while fighting his need to shift, is only one problem. Keeping his mysterious, murderous Alpha off his back (literally), avoiding hunters, deciphering strange dreams about flames and impending doom . . . is really eating into lacrosse practice and hang-out time. So when Jackson Whittemore doesn’t show for his date with Lydia, Scott hopes that helping Allison track down their buddy will be simpler. Derek—whose hunger for vengeance blinds him to the dangers that lie in wait—and Stiles are also looking, but the worried teens’ search is leading right to the preserve from Scott’s nightmare. They aren’t the only ones in the woods, and their little trip starts looking less like a rescue mission and more like an elaborate trap—one that will force them to make the choice between killing and being killed. . . .

If a violent battle destroyed the only world you've ever known, would you be brave enough to save who was left? Would love be strong enough to survive the fight? Either way, there's no turning back…
The Empyrean is the only home 15-year-old Waverly has ever known. As members of the first generation to be successfully conceived in deep space, she and her boyfriend Kieran will be pioneers of New Earth. Waverly knows she must marry young in order to have children who can carry on the mission, and Kieran, the handsome captain-to-be, has everything Waverly could want in a husband. But there's a part of Waverly that wants more from life than marriage… and she is secretly intrigued by the shy, darkly brilliant Seth.
Suddenly, Waverly's dreams are interrupted by the inconceivable – a violent betrayal by the Empyrean's sister ship, the New Horizon. In one pivotal moment, Waverly and Kieran are separated, and find themselves at the helm of dangerous missions, where every move has potentially devastating consequences, and decisions of the heart may lead to disaster.
Pulse-pounding and addictive, Glow is the first novel in Amy Kathleen Ryan's riveting Sky Chasers series.

As an obedient orphan of the U.N.A. (the super-country that was once Mexico, the U.S., and Canada), Alenna learned at an early age to blend in and be quiet—having your parents taken by the police will do that to a girl. But Alenna can’t help but stand out when she fails a test that all sixteen-year-olds have to take: The test says she has a high capacity for brutal violence, and so she is sent to The Wheel, an island where all would-be criminals end up.
The life expectancy of prisoners on The Wheel is just two years, but with dirty, violent, and chaotic conditions, the time seems a lot longer as Alenna is forced to deal with civil wars for land ownership and machines that snatch kids out of their makeshift homes. Desperate, she and the other prisoners concoct a potentially fatal plan to flee the island. Survival may seem impossible, but Alenna is determined to achieve it anyway.

The first book in Anna Carey’s chilling Eve trilogy, Eve is perfect for fans of The Handmaiden’s Tale.
After a deadly virus wiped out most of Earth's population, the world is a terrifying place. Eighteen-year-old Eve has grown up isolated from the rest of the destroyed world in an all-girls school. But it isn’t until the night before her graduation that she discovers what her duties will be once she graduates.
To avoid the horrifying fate that awaits her, Eve flees the only home she’s ever known. On the run, she encounters Caleb, a rough, rebellious boy living in the wild. Eve knows she shouldn’t trust him, but he slowly wins her confidence…and her heart. He promises to protect her, but when soldiers begin hunting them, Eve must choose between true love and her life.
Eve is the first book in Anna Carey’s trilogy, full of romance, adventure, sacrifice, all set in a near future that is both wonderfully strange, and chillingly familiar.

If you're going to colonise a planet, you'd better be willing to fight for it.
Within Anphobos, there grows a new race. The first generation of humans never to set foot on Earth. They are pale skinned, large eyed and worship no god but science. They possess technological skills and processes Earth has refused to acknowledge. Until now...
"We are Martian. Your religion isn't ours. Our god is Mars. Our religion is science. Anything we do in the service of Mars, is good. Make no mistake, Earth girl, we are both right and good."
Fresh off Earth, Jodi Scarfield doesn't really care for Mars or its politics. Still, accusations of treason will get a girl's attention...


But today, it changes. And it begins with an unsuspecting Bionic named Zven.

Nominated as one of America’s best-loved novels by PBS’s The Great American Read
The worldwide bestseller—now a major motion picture directed by Steven Spielberg.
In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he's jacked into the virtual utopia known as the OASIS. Wade's devoted his life to studying the puzzles hidden within this world's digital confines—puzzles that are based on their creator's obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade's going to survive, he'll have to win—and confront the real world he's always been so desperate to escape.


Abby is looking forward to watching the moon turn purple, unaware that bacteria from a passing comet will soon kill off older teens and adults. She must help her brother and baby sister survive in this new world, but all the while she has a ticking time bomb inside of her--adolescence.
NIGHT OF THE PURPLE MOON, book 1
COLONY EAST, book 2
GENERATION M, the explosive conclusion to the Toucan Trilogy

Ever since her ex-boyfriend spread lies about her, Becca Chandler is suddenly getting all the guys - the ones she doesn't want. Then she saves Chris Merrick from a beating in the school parking lot. Chris is different. Way different: he can control water - just like his brothers can control fire, wind, and earth. They're powerful. Dangerous. Marked for death.
And now that she knows the truth, so is Becca.
When Hunter, the mysterious new kid in town, turns up with a talent for being in the wrong place at the right time, Becca thinks she can trust him. But then Hunter goes head-to-head with Chris, and Becca wonders who's hiding the most dangerous truth of all...

A companion volume, Kurt Vonnegut: Novels & Stories 1963–1973, collects Cat’s Cradle; God Bless You, Mr. Rosewater; Slaughterhouse-Five; Breakfast of Champions; and three short stories, including “Welcome to the Monkey House.”
LIBRARY OF AMERICA is an independent nonprofit cultural organization founded in 1979 to preserve our nation’s literary heritage by publishing, and keeping permanently in print, America’s best and most significant writing. The Library of America series includes more than 300 volumes to date, authoritative editions that average 1,000 pages in length, feature cloth covers, sewn bindings, and ribbon markers, and are printed on premium acid-free paper that will last for centuries.

The first novel to be released in The Foreworld Saga, The Mongoliad: Book One, is an epic-within-an-epic, taking place in 13th century. In it, a small band of warriors and mystics raise their swords to save Europe from a bloodthirsty Mongol invasion. Inspired by their leader (an elder of an order of warrior monks), they embark on a perilous journey and uncover the history of hidden knowledge and conflict among powerful secret societies that had been shaping world events for millennia.
But the saga reaches the modern world via a circuitous route. In the late 19th century, Sir Richard F. Burton, an expert on exotic languages and historical swordsmanship, is approached by a mysterious group of English martial arts aficionados about translating a collection of long-lost manuscripts. Burton dies before his work is finished, and his efforts were thought lost until recently rediscovered by a team of amateur archaeologists in the ruins of a mansion in Trieste, Italy. From this collection of arcana, the incredible tale of The Mongoliad was recreated.
Full of high adventure, unforgettable characters, and unflinching battle scenes, The Mongoliad ignites a dangerous quest where willpower and blades are tested and the scope of world-building is redefined.
A note on this edition: The Mongoliad began as a social media experiment, combining serial story-telling with a unique level of interaction between authors and audience during the creative process. Since its original iteration, The Mongoliad has been restructured, edited, and rewritten under the supervision of its authors to create a more cohesive reading experience and will be published as a trilogy of novels. This edition is the definitive edition and is the authors' preferred text.


