


When 19 year-old Cam Cody is diagnosed with a terminal illness, he expects to spend the rest of his shortened life in an adjustable bed. Then one night, a mysterious man offers Cam one chance to join a covert unit of young "terminals." They are like him, only they spend the last year of their lives executing exciting and dangerous missions to make the world a better place.
With nothing to lose, Cam is in.
A helicopter flies Cam to a secret tropical location, where he's tossed out with a parachute and an instruction manual. After a rough landing, he meets his nine teammates. The other terminals don't seem sick; Zara is beautiful, Donnie is an amazing athlete, and Calliope sings like a bird. He soon learns that they're enhanced with an experimental super steroid TS-8, which suppresses their illnesses' symptoms and heightens their physical and mental abilities. It's also fatal if taken for more than a year.
Cam joins this extreme spy team, and they begin pulling dangerous operations in multiple countries. As his teammates fall around him, he starts to receive cryptic messages from a haggard survivor of last year's class hiding in the forest. She reveals that the program isn't what it claims to be...
For any YA lover of The Hunger Games, Maze Runner, Divergent, or a much less graphic Kingsman - The Secret Service, this is definitely one to check out!


One true friend. Someone shining. That’s all twelve-year-old Arie Mae wants. But shining true friends are hard to come by deep in the mountains of western North Carolina, so she sets her sights on a cousin unseen, someone who lives all the way away in the big city of Baltimore, Maryland. Three unanswered letters later, Arie Mae learns that a group of kids from Baltimore are coming to spend a summer on the mountain.
Arie Mae loves her smudge of a town—she knows there’s nothing finer than Pa’s fiddling and Mama’s apple cake, but she also knows Big City folk might feel differently. How else to explain the song catcher ladies who have descended upon the village in search of “traditional tunes” and their intention to help “save” the townspeople? But when the group from Baltimore arrives, it seems there just might be a gem among them, one shining boy who doesn’t seem to notice Arie Mae wears the same dress every day and prefers to go barefoot. So what if he has a bit of a limp and a rumored heart problem—he also is keen about everything Arie Mae is keen about, and has all the makings of a true friend.
And so what if the boy’s mother warns him not to exert himself? He and Arie Mae have adventures to go on! In between writing letters to her cousin, Arie Mae leads her one shining friend on ghost hunts and bear chases. But it turns out those warnings were for a reason…

Bestselling author Tony Abbott returns with the next full-length book in the Copernicus Legacy series, a globe-trotting adventure packed with more riddles, puzzles, and secret histories. The hunt for Copernicus's first relic sent Wade, Darrell, Lily, and Becca to the far reaches of the world and put them in serious danger. But they never imagined Sara Kaplan—Darrell and Wade's mother—would be kidnapped by the conniving Galina Krause. Now they must race the evil Teutonic Order to find the Serpens relic and rescue Sara before it's too late.
Fans of Rick Riordan and Ridley Pearson will love this epic series, which is filled with suspense and action.
Correlates to the Common Core State Standards in English Language Arts

A whole estate to himself.
A fangirl he flirts with online.
A pet monkey. (His third!)
Until you notice the wheelchair. Or that he only speaks with his mother by intercom. Or that he doesn't seem to know who his real father is.
And now, to save his home from a mysterious trust, Tony will have to ride in a broken-down motorcycle with someone who may not be who he seems, and solve the biggest mystery of all-Who he really is.


With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers.
Learn to create and crack codes in this latest G.A.S. installment
Dr. G and his companions are using coded messages in a plot to corrupt the International Science Fair. Quarkum Phonon, a Dude from the future, calls on four middle school students for help. Benson and Anita work on their computers while two new G.A.S. recruits, Ella and Shomari, travel through time, facing kidnappers, thieves, and spies in their scramble to learn about codes and ciphers. Across two millennia and five countries, they meet Julius Caesar, Thomas Jefferson, Alan Turing, and others, while learning about substitution ciphers, frequency analysis, wheels, cylinders, book codes, the Verginère Table, the Enigma, and public and private keys. But will they break Dr. G’s code in time to save the science fair? A computer-based online extension that allows readers to create and decode their own secret messages is also included.


Twelve-year-old Hope has always felt a little different from everyone else who lives in White Rock. She tries hard, but she doesn’t always think before she acts. She takes big risks. Sometimes her risks pay off, but sometimes they fail. Sometimes she fails.
Hope knows that the most dangerous thing about living in White Rock is that it’s so close to the deadly Bomb’s Breath—the invisible, fifteen-foot-thick band of compressed air that’s hovered over the earth since the Green Bombs of World War III. The citizens of White Rock live in fear of the Bomb’s Breath. Only Hope has figured out a way to go through it—and lived to tell the tale.
But when a massive tremor rips across the earth, the Bomb’s Breath begins to lower over White Rock. It’s up to Hope and her friends Brock and Aaren to make the dangerous journey far from home, across the bandit-ridden Forbidden Flats to the wilds of the Rocky Mountains, and obtain the one thing that may be able to stop it—before the Bomb’s Breath sinks too far and destroys them all. This time, Hope can’t fail.


Sammy doesn’t go looking for trouble, but she seems to find it everywhere. She’s forever sniffing out clues and chasing down bad guys—and driving her friends a little nuts. She’s gone up against thieves and counterfeiters and gangsters and blackmailers and murderers, and always stayed one step ahead.
Until now.
Last night, one of the bad guys caught up.
Last night, someone followed Sammy up the fire escape and pushed her from the third story.
Now she’s in the hospital, out cold. And her friends are left with the questions Sammy’s always been so good at answering: Why? How? But most of all . . . WHO?
In this emotional conclusion to her beloved long-running series, Wendelin Van Draanen shows just how many lives one nosy girl can touch and pays tribute to a life well sleuthed.
Praise for Sammy Keyes:
“If Kinsey Millhone ever hires a junior partner, Sammy Keyes will be the first candidate on the list. She’s feisty, fearless, and funny. A top-notch investigator!” —Sue Grafton
“Sammy’s brave, resourceful, observant and a loyal friend, but this girl sleuth is no well-mannered Nancy Drew. She’s endearingly hot-tempered, nosy, and not always obedient—in short, she’s someone I want to read about again.” —Margaret Maron



As the nineteenth century wound down, a public inspired by the novel Around the World in Eighty Days clamored for intrepid adventure. The challenge of circumnavigating the globe as no one ever had before—a feat assuring fame if not fortune—attracted the fearless in droves. Three hardy spirits stayed the course: In 1884, former miner Thomas Stevens made the journey on a bicycle, the kind with a big front wheel. In 1889, pioneer reporter Nellie Bly embarked on a global race against time that assumed the heights of spectacle, ushering in the age of the American celebrity. And in 1895, retired sea captain Joshua Slocum quietly set sail on a thirty-six-foot sloop, braving pirates and treacherous seas to become the first person to sail around the world alone. With cinematic pacing and deft, expressive art, acclaimed graphic novelist Matt Phelan weaves a trio of epic journeys into a single bold tale of three visionaries who set their sights on nothing short of the world.