
Dark forces are at work at the House of Night and fledgling vampyre Zoey Redbird's adventures at the school take a mysterious turn. Those who appear to be friends are turning out to be enemies. And oddly enough, sworn enemies are also turning into friends. So begins the gripping third installment of this "highly addictive series" (Romantic Times), in which Zoey's mettle will be tested like never before. Her best friend, Stevie Rae, is undead and struggling to maintain a grip on her humanity. Zoey doesn't have a clue how to help her, but she does know that anything she and Stevie Rae discover must be kept secret from everyone else at the House of Night, where trust has become a rare commodity. Speaking of rare: Zoey finds herself in the very unexpected and rare position of having three boyfriends. Mix a little bloodlust into the equation and the situation has the potential to spell social disaster. Just when it seems things couldn't get any tougher, vampyres start turning up dead. Really dead. It looks like the People of Faith, and Zoey's horrid step-father in particular, are tired of living side-by-side with vampyres. But, as Zoey and her friends so often find out, how things appear rarely reflects the truth…
Chosen is the third in the House of Night series by P. C. Cast and Kristin Cast.

A rip-roaring pirate romance and mystery
In a world where infants with magical powers are torn from their parents to be raised by the mysterious and powerful Danisoba, who have a monopoly on magic, Kestrel has managed to keep her abilities concealed―and herself free. First hiding in back alleys as a street urchin, she hid when they killed her parents, and then served as a young tavern maid before escaping to sea, where magic is cancelled by water.
Now an adult, as the quartermaster of a pirate ship, Kestrel loves the freedom of living on the seas. But her way of life could end if anyone on board learns her closely guarded secret―that she has magical control over the wind.
One day a black ship appears, and her life changes. Its captain is a handsome rogue of whom Kestrel is strangely, constantly aware.
When Kestrel's captain is led into a trap and is arrested, she gathers her crew and sets sail in relentless pursuit. . . .



Hime is a superheroine. Ao can read minds. Kotoha can conjure up anything with the right word. And Akina . . . well, he’s just a regular guy, surrounded by three supergirls! Together, they protect the town of Sakurashin. But that’s not easy, as the town faces demon dogs and other supernatural threats!

What would you do if your favorite toy came to life and became your best friend? Well, that’s just what happens to Ame Oikawa, a shy schoolgirl. Nicori is a super-cute doll with a mind of its own–and a plan to make Ame’s dreams come true!

When fifteen-year-old Clary Fray heads out to the Pandemonium Club in New York City, she hardly expects to witness a murder—much less a murder committed by three teenagers covered with strange tattoos and brandishing bizarre weapons. Then the body disappears into thin air. It’s hard to call the police when the murderers are invisible to everyone else and when there is nothing—not even a smear of blood—to show that a boy has died. Or was he a boy?
This is Clary’s first meeting with the Shadowhunters, warriors dedicated to ridding the earth of demons. It’s also her first encounter with Jace, a Shadowhunter who looks a little like an angel and acts a lot like a jerk. Within twenty-four hours Clary is pulled into Jace’s world with a vengeance, when her mother disappears and Clary herself is attacked by a demon. But why would demons be interested in ordinary mundanes like Clary and her mother? And how did Clary suddenly get the Sight? The Shadowhunters would like to know...
Exotic and gritty, exhilarating and utterly gripping, Cassandra Clare’s ferociously entertaining fantasy takes readers on a wild ride that they will never want to end.




When you thirst for revenge, there’s a surefire way to get it: Simply go to the strange website that appears only at midnight, and enter the name of your enemy. The Hell Girl will appear to drag your tormentor to eternal damnation. But you will have to pay a price . . . your soul!

Japan, 1880. Seventeen-year-old Daigo possesses a wicked talent for the sword. Though many have come to challenge him, none has triumphed. But one moonless night, a stranger arrives in Daigo’s quiet village, bearing the key to a mystery that haunts Daigo’s family–a tale too incredible to be believed, the proof too compelling to be doubted.
Count Dracula cannot change who he is, or what he craves, or how many souls he must steal to slake his undying thirst. An entire country is about to fall prey to the count’s bloodlust–and no one’s at greater risk than those closest to Daigo, especially the beautiful, love-struck Chizuru. Only Daigo can save his community from this demon of the night. But Daigo has never faced a more formidable opponent. He’s never confronted a vampire’s speed, a vampire’s strength, and, perhaps most dangerous of all, a vampire’s seduction. . . .

It is London through the looking glass, an urban Wonderland of strange delights where all the lost and broken things of London end up . . . and some of its lost and broken people, too–including Brokkenbroll, boss of the broken umbrellas; Obaday Fing, a tailor whose head is an enormous pin-cushion, and an empty milk carton called Curdle. Un Lun Dun is a place where words are alive, a jungle lurks behind the door of an ordinary house, carnivorous giraffes stalk the streets, and a dark cloud dreams of burning the world. It is a city awaiting its hero, whose coming was prophesied long ago, set down for all time in the pages of a talking book.
When twelve-year-old Zanna and her friend Deeba find a secret entrance leading out of London and into this strange city, it seems that the ancient prophecy is coming true at last. But then things begin to go shockingly wrong.
From the Hardcover edition.


Updated for today's young readers, this action-packed series allows readers to jump right into their very own fantasy adventure.

One day while going through boxes of her father’s boyhood stuff, she comes upon a rare old set of dragon puzzles … all of which are missing pieces. Her grandmother recalls the fantastic tales Shy's father would tell about his travels to lands of dragons and adventure. She always thought that these fantasies were inspired by the puzzles Shy has found.
Shy realizes that by mixing and matching the different sets she can complete a single dragon puzzle that combines all of the others. Upon doing so she is whisked away to ancient Babylon where she must continue the duties of her father’s legacy as a servant to the dragon and a savior of the world.