
"Spellbinding: An excellent and well written book. I was captivated from start to finish. I don't normally read fantasy novels as I find them a bit too "fantastical," but I enjoyed the escapism and adventure in this book." (Steven Ray Montgomery, 5 stars)
On his eleventh birthday Thomas Farrell is informed that the deceased father he never knew has provided for his education at Darkledun Manor, a school for gifted children. Thomas, however, feels he's just an ordinary boy, but Darkledun Manor proves to be anything but an ordinary school...
In this work of fiction the reader is transported into a world of myth as the young protagonist, Thomas Farrell, seeks to understand who his mysterious father was, and why he left him a strange glass orb containing a serpent. As the story progresses, Thomas and his friends become increasing caught up in a world they never knew existed - a world beyond the standing stones.
If you liked Harry Potter, you'd probably enjoy this book. It doesn't have any wands, witches or wizard hats, but still has a charm and appeal all of its own.
You can review a short audio sample from the book, read by the author, at writers-and-publishers.com. A video trailer can also be accessed by viewing D.M. Andrews' Amazon author page. Cover design by Alex Hausch. First chapter revision by R.J. Locksley.
Word count: Approx. 92,000
Brief: "Narnia meets Hogwarts" (AmeliaAT "Apostrophistica", Amazon reviewer)
Audience: Confident readers age 9 to adult

When it comes to magic, skipping the directions, changing the ingredients, or garbling the words of a spell can lead to unusual consequences-sometimes dire, sometimes comical. Included in these stories are just a few of the possible results: a cybermancer has her spell disk corrupted by some unexpected input; two students brewing up spells outside the curriculum forgo a critical ingredient; a young woman orders a fairy-tale life, but forgets to read the fine print. Now they're really spellbound...


It is London through the looking glass, an urban Wonderland of strange delights where all the lost and broken things of London end up . . . and some of its lost and broken people, too–including Brokkenbroll, boss of the broken umbrellas; Obaday Fing, a tailor whose head is an enormous pin-cushion, and an empty milk carton called Curdle. Un Lun Dun is a place where words are alive, a jungle lurks behind the door of an ordinary house, carnivorous giraffes stalk the streets, and a dark cloud dreams of burning the world. It is a city awaiting its hero, whose coming was prophesied long ago, set down for all time in the pages of a talking book.
When twelve-year-old Zanna and her friend Deeba find a secret entrance leading out of London and into this strange city, it seems that the ancient prophecy is coming true at last. But then things begin to go shockingly wrong.
From the Hardcover edition.






He loves listening to hip-hop, racing radio-controlled cars, and hanging out with his best friend, Brandon. Then a mysterious letter invites him to visit the local junkyard. There he finds a secret, underground amusement park like no other in existence. This is the best day of Louis's life. The park even has the most amazing race course for radio-controlled cars. Louis starts racing right away. It's a close contest; he's about to activate his nitro boost to take the lead, when...
This is the worst day of Louis's life. Without warning or reason, thirteen-year-old Louis Proof falls into a coma due to a virus of a mysterious, celestial origin. When he awakens three months later, the world that he once knew and loved is totally out of control. He will learn that his illness is connected to everything that is wrong, and that it's not only his responsibility but his destiny to set things right.
This story is a megadramatic, remarkably true, super action fantasy. Get ready!


Meet Skulduggery Pleasant
Ace Detective
Snappy Dresser
Razor–tongued Wit
Crackerjack Sorcerer
and
Walking, Talking,
Fire-throwing Skeleton
—as well as ally, protector, and mentor of Stephanie Edgley, a very unusual and darkly talented twelve-year-old.
These two alone must defeat an all-consuming ancient evil.
The end of the world?
Over his dead body.

Mountains, travel, adventure ― Amelia Hammer wants it all. Instead, her globe-trotting parents have dumped her in tiny, boring Dunstone, Ontario, in the middle of winter with her grandmother and her geeky cousin Simon. Simon isn't having much fun either, saddled with a sulky stranger in black leather and with neon hair.And he has to be nice to her.
But life in safe little Dunstone turns dangerously exciting when Mara comes to town. Amelia is enchanted by this tall, proud, fearless girl, but Simon worries that Mara might be mixed up in something weird. He’s right. Mara is not what she seems, and neither is the shape-shifting assassin who’s tracking her. When the cousins take Mara's side in a war for an alien world, Amelia has to spread her wings ― literally ― and Simon must find out how far he will go to save a cousin who has become a friend.


Eleven-year-old Holly Wade and her twin siblings, Judy and Crockett, are sent to live with their grandparents in the small town of Dimsdale, Massachusetts when their father is declared missing in action in Vietnam. Dimsdale is nothing like Boston; there are only two other African-American children in the entire school. Even worse, Grandpa and Grandma Wade live in an old junkyard! While exploring one day, Holly, Judy, and Crockett wander into an overgrown hedge maze--and find themselves transported back in time to Dimsdale's past. Can they right an ancient wrong and free the town of Dimsdale from a witch's curse?

From the Hardcover edition.