Two points for brushing your teeth. Ten points for keeping your room tidy. Seventy-two points for the Bioeconomic Game Design pop quiz on the ride to school in your personal FunCar. Another thirty for making every hurdle in gym class. Life is a game, unless you're not the one winning. When Gabby DeCorte, top student and reality-hacker extraordinaire, learns the truth about LifeGame, she must choose between winning and what she believes in.

Book Details


  • Fiction

Age Level: 

  • 12 and up
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In Gamers, life is a game.

Gabby DeCorte is a good student. In LifeGame, she gets points for brushing her teeth, keeping her room clean, and taking pop quizzes. She is told that earning more points will help her to get the best jobs.

That's a complete lie.

The students with less points slowly disappear. As Gabby learns the truth, she must decide whether winning is worthwhile anymore. What will Gabby do? Read Gamers to find out!

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