Fantasy

Keeper of the Winds
Jenna Solitaire
My name is Jenna Solitaire and everything I thought I knew about myself, my family, and my future is wrong. My life is not my own. It never has been. I just didn't know it―until now…After the death of her grandfather, nineteen-year-old Jenna Solitaire finds an ancient wooden board hidden away in the attic of his house. Scorched by fire and covered in mysterious symbols, the board fascinates her―and scares her―at the same time. As does Simon Monk, the handsome stranger who has come into her life, claiming to know about the board. Even more frightening is the voice whispering in Jenna's head, calling her "Keeper." Does Jenna have power over the winds, as Simon claims? Is she truly the Daughter of Destiny?
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Clabbernappers
Sean McMullen
At first Wayfarer Inspector Danolarian thought the huge oval thing that had fallen from the sky was a dragon's egg. When it opened, however, he knew that it was much, much worse. His world was being invaded by pitiless sorcerers from Lupan, who could sweep whole armies aside, and even defeat the invulnerable glass dragons. Surrender or flight were the only options ... but not for Inspector Danolarian, his Wayfarer Constables, and his sweetheart, the sorceress Lavenci.Although Danolarian is no sorcerer, he's no ordinary Wayfarer either. Faced with civilization crumbling around him, and organized resistance shattered by the invincible magic of the Lupanians, he chances upon an unlikely ally and begins to fight back. It won't be easy, for he has to rally the demoralized sorcerers of Alberin, organize its terrified citizens, stay one step ahead of his own past, and, most importantly, survive a dinner party with Lavenci's mother.
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Braced2Bite
Serena Robar

When Colby Blanchard is attacked and turned into a half-vampire, her senior year of high school becomes surreal as she vacillates between trying to save her life and worrying about losing her place on the cheerleading squad.
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Jennifer Scales and the Messenger of Light
Anthony Alongi, MaryJanice Davidson
Fifteen-year-old Jennifer Scales learns yet another secret of her family's past, and must help to track down and stop a murderous half-weredragon, half-werachnid.
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Boys that Bite
Mari Mancusi
Two sisters--as different as the sun and the rain. For one, getting into the Blood Coven is to die for. But for the other, getting out could be lethal...When Sunny McDonald gets dragged to Club Fang by her twin sister Rayne, she doesn't expect to find anything besides a bunch of Goth kids playing at being vampires. But when some guy mistakes Sunny for her dark-side-loving sister and bites her on the neck, she finds out that his fangs are real--and deadly. Now, Sunny has less than a week to figure out how to reverse the bite, or else she's going to end up as the perpetually undead. And not only will she be a vampire, she'll also be bonded to Magnus--the bloodsucker who bit her--forever. And forever is a really long time...
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Timer Dancers
Steve Cash
Steve Cash created “an absorbing [and] intriguing saga” (The San Diego Union-Tribune) in his debut novel, The Meq. Outwardly indistinguishable from human beings, but with abilities no human can claim, the Meq search for their lost history and face a mysterious prophesied reckoning. . . . It has been thirty-eight years since Zianno—known as Z—turned twelve. In appearance, he has not aged a day. Like all Meq, Z has become accustomed to a near immortal existence, possessing an uncanny ability to recuperate from injury and resist disease. Like only four others of his kind, he holds one of the fabled Stones, the Stone of Dreams. These bearers believe it is their destiny to guide the Meq toward and through the Remembering, where it is said that they will recall their long-forgotten origins and purpose. But the rogue Meq assassin called the Fleur-du-Mal threatens their efforts and their lives. Pursuing rumors of a lost Sixth Stone, he is intent on finding the legendary talisman and eliminating anyone, Meq or human, who stands in the way. Z and his allies—Opari, Sailor, Geaxi, Nova, Ray, Mowsel, Carolina, Jack, and others—embark on a desperate quest spanning decades and continents to track down the stone before their lethal adversary gets to it first. Along the way, every belief they have about themselves will be challenged and shaken—and a new, even deadlier enemy will arise.
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Anatopsis
Chris Abouzeid
Princess Anatopsis Solomon wants to be a knight-errant. But hermother, chairwoman of Amalgamated Witchcraft Corporation, plans for her immortal daughter to take over the family business. The Queen has even hired a new tutor: a demigod named Mr. Pound. But Mr. Pound’s plans go far beyond completing Ana’s education. He is searching for the mysterious and powerful Os Divinitas. And if he finds it, nothing will survive. A shocking and powerful gift will catapult the Princess into an unlikely quest through the rich worlds of Anatopsis, inhabited by magic immortals, a rebel army, and the last dog in the Universe.
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Dreamhunter
Elizabeth Knox
Laura comes from a world similar to our own except for one difference: it is next to the Place, an unfathomable land that fosters dreams of every kind and is inaccessible to all but aselect few, the Dreamhunters. These are individuals with special gifts: the ability to catch larger-than-life dreams and relay them to audiences in the magnificent dream palace, the RainbowOpera. People travel from all around to experience the benefits of the hunters’ unique visions. Now fifteen-year-old Laura and her cousin Rose, daughters of Dreamhunters, are eligible to testthemselves at the Place and find out whether they qualify for the passage. But nothing can prepare them for what they are about to discover. For within the Place lies a horrific secret kepthidden by corrupt members of the government. And when Laura’s father, the man who discovered the Place, disappears, she realizes that this secret has the power to destroy everyone she loves . . . In the midst of a fascinating landscape, Laura’s dreamy childhood is ending and a nightmare beginning. This rich novel, filled with beauty, danger, politics, and intrigue, comes to a powerful crescendo, leaving readers clamoring for Book Two.Dreamhunter is a 2007 Bank Street - Best Children's Book of the Year.
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The Greenstone Grail
Amanda Hemingway
A desperate mother spirits away her infant son, seemingly drawn (chased, perhaps?) to the small English village of Thornyhill. She ends up on the doorstep of old Bartlemy, a curious man who has lived on the forested land for as long as anyone can remember–and who comes to believe that the child is destined for great things. . . .While growing up under Bartlemy’s protective eye, Nathan Ward senses something else watching him, a shift of shadows in the surrounding Darkwood. Then pieces of his dreams begin to come to life. A man he saved from the ocean washes ashore on the television news. A greenish stone cup set with jewels that has haunted his visions sounds eerily like one lost by the Thorn family centuries ago–a cup that has recently made its way back into the hands of the village’s last living ancestor.Yet when Nathan learns the chalice may have come from another world, a land with bloodstained moons and a toxic sun, he knows he is destined to play a part in something beyond his most vivid imagination. But why is the cup here, and what could it possibly want with a teenage boy and a sleepy town of villagers full of tall tales? With the help of his best friend, Hazel, Nathan must figure out why he’s been chosen–and for what purpose. Even if it means traveling deeper each night into dreams, into lands, into legends that both terrify and mesmerize him.The Greenthorn Grail is the first novel of a thrilling new trilogy, tracing a boy’s journey–a quest rife with magic, wonder, and forces as dark as midnight.From the Hardcover edition.
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The Sword of Straw
Amanda Hemingway
Embark upon a quest rife with magic, wonder, and forces as dark as midnight. . . . Parallel universes and grave danger are nothing new to Nathan Ward. During his last mission, he risked life and limb to retrieve the Grail for safekeeping. But Nathan’s adventures are just beginning. Lately his dreams have been transporting him to a desolate city whose people have fled—save for a sickly king and his daughter, Princess Nell. In their decaying hilltop castle, they live in the shadow of a terrifying curse inflicted by a sword that holds within its gleaming metal an ancient demon conjured by the universe’s most powerful wizard. It is a sword that brings death to anyone who dares to draw it from its sheath. But the king is dying, and the legend claims that only a stranger can save him . . . and that this stranger alone is destined to awake—and defeat—the dark evil in the sword. But who among mortals and spirits could ever imagine that a boy materializing into alternate worlds still dressed in his pajamas could be the chosen one . . . the one entrusted with the long-lost plan to retrieve the Grail relics and save a dying cosmos?