

With nothing left to lose, the two sisters, aged ten and twelve, decide run away to their mother’s sister in Vancouver, setting out with very little money and no clear plan. Along the way, they must overcome fear, loneliness, illness, and the conflict inherent in their sibling relationship. This emotional story deals with mature themes, but is ultimately about the enduring bonds of family.


Guardian angel Rachael finds herself trapped in Purgatory with Ben Taylor, a young soldier with a secret that's driving him insane. Desperate to see him ascend into Heaven she breaks the rules about becoming involved and interfering with his mortal destiny. Her decision to stay in Purgatory to help Ben seems like a good plan. Except they've been stuck for ten years already and Ben is no closer to ascending.
The unexpected appearance of a feisty teenager, Jet Jones, throws Rachael's wings into a tailspin. The instant attraction between Jet and Ben means the angel's work is getting ignored. And without her help, Ben's soul will be trapped and she will have failed in her mission.
But Jet's appearance also brings a chilling revelation. Maybe Ben's soul isn't the only one that needs saving.

A whole estate to himself.
A fangirl he flirts with online.
A pet monkey. (His third!)
Until you notice the wheelchair. Or that he only speaks with his mother by intercom. Or that he doesn't seem to know who his real father is.
And now, to save his home from a mysterious trust, Tony will have to ride in a broken-down motorcycle with someone who may not be who he seems, and solve the biggest mystery of all-Who he really is.


With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers.
Medical science combines with mystery in this G.A.S. adventure about concussions
Is the awkward stranger taking bribes to throw games? When Clinton hits his head in the championship soccer game, the stranger gets him benched, and Clinton’s team loses. Determined to nail the bribe-taker, Clinton and Mae take on a new G.A.S. mission—a journey across three continents and 4,000 years to learn about concussion and the brain.

With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers.
Only the G.A.S. kids can stop an evil scientist who wants to enslave humans of the future
When a corrupt Dude from the future threatens to harm Sam’s mother unless he steals a zombie potion from his scientist father, Clinton and Mae know they have to help. This time-traveling journey on the science and history of death takes the G.A.S. crew to China, Italy, Belgium, Haiti, New Guinea, Arizona, and Indonesia. Along the way, Sam faces his greatest fears and grows braver, but when disaster threatens his father’s research camp, can he figure out how to save his father, outwit the evil Dr. G, and turn the tables on the bullies who have been tormenting him?


This fast-paced historical adventure, set in 1912, transports you from Tangier's corrupt slave markets to the wild frontier of the Moroccan desert, to the heart of ancient China, and the pirate-infested seas of the Mediterranean. The first book in the Red Hand Adventures series, Rebels of the Kasbah is an exhilarating tale of adventure, daring, danger and friendship.



Sammy doesn’t go looking for trouble, but she seems to find it everywhere. She’s forever sniffing out clues and chasing down bad guys—and driving her friends a little nuts. She’s gone up against thieves and counterfeiters and gangsters and blackmailers and murderers, and always stayed one step ahead.
Until now.
Last night, one of the bad guys caught up.
Last night, someone followed Sammy up the fire escape and pushed her from the third story.
Now she’s in the hospital, out cold. And her friends are left with the questions Sammy’s always been so good at answering: Why? How? But most of all . . . WHO?
In this emotional conclusion to her beloved long-running series, Wendelin Van Draanen shows just how many lives one nosy girl can touch and pays tribute to a life well sleuthed.
Praise for Sammy Keyes:
“If Kinsey Millhone ever hires a junior partner, Sammy Keyes will be the first candidate on the list. She’s feisty, fearless, and funny. A top-notch investigator!” —Sue Grafton
“Sammy’s brave, resourceful, observant and a loyal friend, but this girl sleuth is no well-mannered Nancy Drew. She’s endearingly hot-tempered, nosy, and not always obedient—in short, she’s someone I want to read about again.” —Margaret Maron


2014 GOLD WINNER - MOM'S CHOICE AWARD
Now an interactive educational app in the App Store and on Google Play.
Maxwell is a young, intelligent mouse. He has a curiosity that draws him into every subject under the rainbow and an imagination that just won't quit. That is, until the day he discovers his tail is growing much too long. Soon he is the target of jeers and snickers from his classmates. Even his best friend, Mason, is unaccepting. "Maxwell, can't you keep track of your tail? I'm always tripping over it."
It seems to Maxwell that his life is in ruins. But then he starts to see the magic his tail brings out in him. From then on, what seemed like his biggest problem becomes the best thing in his life. Why, he could be an artistic mouse using his tail to control the paintbrush. Or Maxwell the musician, chef, or athlete! Seeing endless possibilities, Maxwell suddenly realizes that everyone has magic, but sometimes they have to search to find out what it is.
Children will cheer for Maxwell as he finds that being different is not only okay, it's part of the magic you already have.

Cheesie and his best friend, Georgie, are too old for trick-or-treating. Besides, all that spooky nonsense is just for kids! To prove it, they pull a “far out” prank that has the whole school abuzz about aliens. When Cheesie and Georgie reveal that they were the masterminds behind the trick, Cheesie’s evil sister, Goon, plots revenge. She recruits one of Cheesie’s friends to pull off a prank that will have Cheesie wondering if the truth really is out there. . . .