
In this adventurous retelling of The Prince and the Pauper, the lives of a runaway royal and a carnival worker become intertwined as each is compelled to fight for his life and family. Fans of The Sixty-Eight Rooms and Ophelia and the Marvelous Boy won’t want to miss this.
Lute is a prince, next in line to the throne. Griff is a poor carnival worker who does the heavy lifting while the malevolent ringmaster orders him about. But there’s something special about Griff: he can hear the thoughts of everyone around him. And one day, he begins to connect with Lute’s mind, even though they’ve never met and are miles apart.
When Lute must run for his very life, Griff may be the only one who can help him. In a journey over land and sea, these heroes battle deadly foes and make unlikely allies, including a host of magical creatures and their caretaker, a bitter old dwarf, and a mysterious lady pirate. When the boys finally come together, they will learn they are connected in ways they could never have imagined, ways that may save them—or cost them both their lives.
From the Hardcover edition.

The sudden death of 12-year-old Kieran’s cousin Michael is the first in a string of perplexing events that forces Kieran to remap his inner and outer worlds. Soon after Michael’s funeral, Kieran befriends the residents of a pair of extraordinary houses who begin to weave an unbelievable story about the true nature of the universe. Spurred on by his desire to find answers about Michael’s death, Kieran ranges over the humid suburban landscape, all the while evading an unfriendly FBI agent whose work may involve a lot more than he lets on. As the line between what is real and what is not becomes a blur, Kieran is propelled ever closer to the scene of Michael’s death. Too close, in fact.

But when Pea tries a back flip, he unwittingly opens a portal to another dimension and hordes of flying mutant zombie rats are unleashed upon the city. With the help of an otherworldly talking cat sent to help prevent the demise of humankind, Pea and his friends must hunt down the hungry mutants and send them back before the portal closes.
But when the zombie rats attack a neighbor man, the boys have to enlist the help of a graveyard looney and the city's stray cats. With time running out, Pea and his gang track the monsters to the city's sewer system. But in the city sewer of Milwaukee, Wisconsin, it’s eat…or get eaten.

Greta is a Duchess and a Crown Princess. She is also a Child of Peace, a hostage held by the de facto ruler of the world, the great Artificial Intelligence, Talis. This is how the game is played: if you want to rule, you must give one of your children as a hostage. Start a war and your hostage dies.
The system has worked for centuries. Parents don’t want to see their children murdered.
Greta will be free if she can make it to her eighteenth birthday. Until then she is prepared to die with dignity, if necessary. But everything changes when Elian arrives at the Precepture. He’s a hostage from a new American alliance, and he defies the machines that control every part of their lives—and is severely punished for it. His rebellion opens Greta’s eyes to the brutality of the rules they live under, and to the subtle resistance of her companions. And Greta discovers her own quiet power.
Then Elian’s country declares war on Greta’s and invades the prefecture, taking the hostages hostage. Now the great Talis is furious, and coming himself to deliver punishment. Which surely means that Greta and Elian will be killed...unless Greta can think of a way to break all the rules.

'The auron cat stands in front of Arella, big yellow eyes looking up at her and huffs. She is within touching distance, yet Arella no longer fears her. Arella drops to her knees and the auron cat is now taller than her. She looks the great cat in the eyes, and the cat stares back at her. Arella extends her right hand towards to cat. She pulls back slightly, looking at the hand, the presses her face into it, closes her eyes and relaxes. A flood of feeling pass through Arella. Her first though is that this is amazing. The power this cat possess is immense, and Arella can feel all of her strength and power in that one touch, but she is saddened by the knowledge the she will need to end the life of the beautiful creature. The cat seems to know this fact, and her eyes fix of the hilt of the dagger in Arella’s boot, then looks Arella in the eyes again. “You know I don’t want to do this right?” Arella says to the great cat. She just stares at Arella and purrs. Her purr is broken and stuttered. Tears begin to form in Arella’s eyes. “But what about your kitten?” Arella asks. The auron cat presses her face into Arella’s hand and something strange happens. Arella closes her eyes and an image appears in the blackness. Arella is holding the kitten in her arms and walking back through the forest towards her tree house. The image then changes and Arella is walking through the woods with that same kitten, except now the kitten is not a kitten but a full grown auron. When Arella comes out of the semi-dream the cat inflicted on her, she is breathless and dizzy. “You want me to look after him? Help him grow up?” Arella is confused. “But why me?” The cat does not answer, she only looks at the dagger with intent. A tear falls from Arella’s eye, wetting her cheek and falling to the ground. “I don’t know how to do this.” Arella’s voice breaks as she talks. The great auron cat seems to answer this question for her. She lies herself on the ground on her side and purrs softly.
Arella takes the bloodglass dagger in her shaking hand, aims it at the auron cats chest and pauses. She takes one last look into the eyes of the cat and with tears clouding her vision, drives it into her heart. The cat winces with the pain, takes one last breath then passes away. Arella pulls the dagger from her dead body, drops it on the floor and weeps for the life she has just took.'

Pickaxes, grime, and watery oatmeal are all sixteen-year-old Heart has ever known. Growing up in the tunnels, the only breaks in her muscle-aching monotony are the numerous nights spent cramped in a metal box. Stupid runaway mouth. But when strange visions and a hidden map hint there's more to life than she's been led to believe -- boys being one of them -- only one thing weighs on her mind. Escape.
Yet freedom is a tease. Heart merely trades her small prison for a larger one -- a transparent dome controlled by the Guardian, an aging leader bent on creating a genetically perfect race. Heart's birthmark on her shoulder? An abomination that carries a lifetime sentence of slavery for females.
Refusing to let a glass ceiling deter her, Heart searches for a way out of the dome. But unraveling the Guardian's secrets is a risky endeavor. Human skulls atop crude sticks serve as a warning: treason is punishable by death. When her new friends are captured, and escape is just an arm's reach away, Heart must decide. Take the freedom she so desperately wants or save her friends' lives?
*For mature audiences over 16

As the loaded canoe brigade gets ready to leave, his cousin, Jeanne, accepts the proposal of marriage yelled at her by the clerk who is going along to keep track of the trading.
Unfortunately, disaster strikes the brigade as the men paddle the rivers, make their portages, and get onto the sometimes violent and unforgiving Lake Superior. In Montreal, the city is ravished by a fire and many people die.

Then there’s the matter of the new invention that Uncle Frank has brought to her surprise party. When her freaky powers accidentally activate it, Libby and her unsuspecting party guests are transported into an ocean of darkness. Literally. Soon, they’re running – or rather, sailing – for their lives, chasing after clues while dodging angry islanders and makeshift spells gone awry.
If they have any hope of finding their way home, Libby knows she must confront the dark forces bent on deciding their future. But what she doesn’t know is … how?

In her lair far away, Drake pours over ancient charts. The McGuire Cache, full of the world's secrets, is close. She drums her fingers on the desk. Her teams have been dispatched to Waitomo Caves to find the cache and the Sinbad treasure. She smiles. Let the old man try and stop her now.
In the high country above Waitomo, a weary farmer sits down with his three children and breaks the news that's been coming for months. The family farm is broke and going on the market.
Nat, Jack and Kathleen stare at their Dad. The world of Nat Sheppard, almost 14, turns upside down. Her little sister climbs onto the roof to see the view one last time and crashes into the attic, discovering a secret room. Inside is an unopened letter to Nat's great, great grandmother, a copy of Sinbad the Sailor, and two cave maps with clues to an ancient treasure.
Drake looks up suddenly. Something's different.
Abraham stands. Finally, the wheels are in motion.
It doesn't look good for Nat and her friends when they're pitted against Drake's gang of ruthless treasure hunters. Abraham has magic and history on his side, but will that be enough?
The Secret of Sinbad's Cave is a non-stop adventure through a mythical imagining of New Zealand history.

And the other dead man, the body lying in a willow grove near the road to Bandor Gan... Finding him there was just a terrible coincidence, wasn't it?
Alyssha fervently hopes so. Yes, six years ago Bandor had troubles – cruel and repressive laws, workers exploited in the city's woolen mills and the northern mines. Growing pains of the budding industrial revolution. Some people were angry, ready to fight. But these problems seem smaller and easier to solve, somehow, than the problems she's left behind. Bandor is cleaner, kinder, more peaceful, more right, than the frantic world she inherited in 21st Century America.
Anyway, the problems aren't hers to solve. There's so much country here that these troubles don't touch. She'll go to the nomadic village where her friends are, where she was happy all those years ago. She'll study with the old kura, learning to be a teacher, a healer. Her life will mean more, here among these cheerful, pleasant people, than it would mean in Granville. She'll find her home here, and she'll be content.
And, as in a fairy tale, there'll be a happy ending. She and Kardl loved each other back then, when they were children. Now they're grown up, and the daydreams that sustained her in Granville will come true at last. Kardl will be here, waiting for her, as she's waited all these years for him…
Won't he?


The world is a small place when you're being hunted.
Adam and Emma are used to being the youngest agents in the Arcanum Trivindico. Remarkable gadgets, vehicles, and advanced training continue to hone their talents as undercover operatives. A pair of new classmates and an unsanctioned assignment bring questioned loyalties and sparks of romance. As they battle their way across a jungle on an unfamiliar continent, each of them will be pushed to the limit to survive… and complete the mission.
The Presidium Files (Book 1) available now. Look for the final episode (Book 3) in the trilogy coming late 2018.


Immediately, Olivia knows this charismatic girl with color-changing eyes isn’t normal. Nature looks like a teenager yet she has the power to control the weather and converse with animals. Nature opens Olivia’s eyes to a hidden world that had always existed in harmony with her own. However, know-it-all butterflies and mystical creatures aren’t the only secrets revealed as Olivia discovers the dark plan of the gods.
When Nature decides to confront the gods, Olivia is catapulted to the forefront of humanity’s battle for survival. Olivia must rely on her courage, strength, and newfound gifts as she faces monster-infested pathways and ever-looming traps. But does she have enough courage or skill to battle brutal gods eager to rule the world and dole out punishment to anyone who defies them? Nature and the world depend on it.
The Nature of Gods is a fantasy adventure appropriate for tweens and middle grade readers.

Some doors should not be opened.
Some roads should not be crossed.
Some mistakes cannot be undone ...
And sometimes, there is no turning back.
Jennifer Jones is an ordinary young woman. But sometimes, extraordinary things happen to ordinary people.
When Jennifer and her friends are flung into a world they do not understand, they accidentally release an ancient demon, a monster of vast cunning, malice and power. Imprisoned for 1,000 years, it is now free to wreak a terrifying vengeance.
Determined to undo the harm they have caused, Jennifer and her friends follow it into corridors connecting countless worlds and times, and from there, into a gentle world of trees and mountains, sunlight and springs. They are all that stands between a peaceful people and a destroyer of worlds.
Jennifer and her friends are courageous, creative and loyal. But can courage and loyalty be enough against a power so dark, and so full of hate?
Evil is real. So are innocence and courage. Light stands against darkness in a battle for life.
Jennifer Jones: Dark Turnings is a young adults’ fantasy adventure in the tradition of the Hobbit and the Chronicles of Narnia
