

1942. Berlin, Germany. How did Wendy end up in such a place? Just a few months ago, she was enjoying her time in Maine, supporting the American war effort.
But she was kidnapped, then betrayed by her own mother, who is actually a Nazi spy. As a new Berliner—and now a German—Wendy is expected to speak in a language she’s never known and support a cause she doesn’t believe in.
There are allies, though, among the Germans. Allies who have been watching over Wendy since she arrived. And Wendy, along with her new German shepherd puppy, must confront them. If only she can find them.
Her life depends on it.



Amy Henderson's freshman year starts with a new best friend, Cat, and a newfound confidence. But she misses her crush, Craig, who has gone to live with his aunt in Boston. Craig has promised to write, and Amy checks the mail on a daily basis, but to no avail. There are plenty of distractions, however. Cat's brother, Ricky, seems interested in Amy, but is she interested in him? And a new friendship with Finn, the lighthouse keeper, who Amy discovers is a talented artist, keeps Amy and Cat busy as they arrange for him to exhibit his work. But things get complicated when Craig returns from Boston and Finn is accused of arson. There are more questions than answers for Amy as life becomes as turbulent as the cold and stormy ocean of her coastal Maine town. Ideal for preteens, this novel is the sequel to the critically acclaimed Call Me Amy and touches upon issues of friendship, boyfriend troubles, and the power of believing in oneself.MAINE / SEAL PUPS / 1973 / COMING-OF-AGE / ADVENTURE / ROMANCE / MIDDLE-GRADE

Amy Henderson's freshman year starts with a new best friend, Cat, and a newfound confidence. But she misses her crush, Craig, who has gone to live with his aunt in Boston. Craig has promised to write, and Amy checks the mail on a daily basis, but to no avail. There are plenty of distractions, however. Cat's brother, Ricky, seems interested in Amy, but is she interested in him? And a new friendship with Finn, the lighthouse keeper, who Amy discovers is a talented artist, keeps Amy and Cat busy as they arrange for him to exhibit his work. But things get complicated when Craig returns from Boston and Finn is accused of arson. There are more questions than answers for Amy as life becomes as turbulent as the cold and stormy ocean of her coastal Maine town. Ideal for preteens, this novel is the sequel to the critically acclaimed Call Me Amy and touches upon issues of friendship, boyfriend troubles, and the power of believing in oneself.MAINE / SEAL PUPS / 1973 / COMING-OF-AGE / ADVENTURE / ROMANCE / MIDDLE-GRADE



With nothing left to lose, the two sisters, aged ten and twelve, decide run away to their mother’s sister in Vancouver, setting out with very little money and no clear plan. Along the way, they must overcome fear, loneliness, illness, and the conflict inherent in their sibling relationship. This emotional story deals with mature themes, but is ultimately about the enduring bonds of family.


One true friend. Someone shining. That’s all twelve-year-old Arie Mae wants. But shining true friends are hard to come by deep in the mountains of western North Carolina, so she sets her sights on a cousin unseen, someone who lives all the way away in the big city of Baltimore, Maryland. Three unanswered letters later, Arie Mae learns that a group of kids from Baltimore are coming to spend a summer on the mountain.
Arie Mae loves her smudge of a town—she knows there’s nothing finer than Pa’s fiddling and Mama’s apple cake, but she also knows Big City folk might feel differently. How else to explain the song catcher ladies who have descended upon the village in search of “traditional tunes” and their intention to help “save” the townspeople? But when the group from Baltimore arrives, it seems there just might be a gem among them, one shining boy who doesn’t seem to notice Arie Mae wears the same dress every day and prefers to go barefoot. So what if he has a bit of a limp and a rumored heart problem—he also is keen about everything Arie Mae is keen about, and has all the makings of a true friend.
And so what if the boy’s mother warns him not to exert himself? He and Arie Mae have adventures to go on! In between writing letters to her cousin, Arie Mae leads her one shining friend on ghost hunts and bear chases. But it turns out those warnings were for a reason…



With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers.
Medical science combines with mystery in this G.A.S. adventure about concussions
Is the awkward stranger taking bribes to throw games? When Clinton hits his head in the championship soccer game, the stranger gets him benched, and Clinton’s team loses. Determined to nail the bribe-taker, Clinton and Mae take on a new G.A.S. mission—a journey across three continents and 4,000 years to learn about concussion and the brain.

With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers.
Only the G.A.S. kids can stop an evil scientist who wants to enslave humans of the future
When a corrupt Dude from the future threatens to harm Sam’s mother unless he steals a zombie potion from his scientist father, Clinton and Mae know they have to help. This time-traveling journey on the science and history of death takes the G.A.S. crew to China, Italy, Belgium, Haiti, New Guinea, Arizona, and Indonesia. Along the way, Sam faces his greatest fears and grows braver, but when disaster threatens his father’s research camp, can he figure out how to save his father, outwit the evil Dr. G, and turn the tables on the bullies who have been tormenting him?

With time travel and mysteries that need solving, the Galactic Academy of Science (G.A.S.) series instructs readers on how to think like scientists. Under the guidance of a Dude or Dudette from the future, the middle school characters are faced with treacherous, present-day crimes that require a historical knowledge of science in order to be solved. From investigating problems to analyzing data and constructing explanations and solutions, this series blends elements of sci-fi with educational methods that distill the key thinking habits of scientists and engineers.
Learn to create and crack codes in this latest G.A.S. installment
Dr. G and his companions are using coded messages in a plot to corrupt the International Science Fair. Quarkum Phonon, a Dude from the future, calls on four middle school students for help. Benson and Anita work on their computers while two new G.A.S. recruits, Ella and Shomari, travel through time, facing kidnappers, thieves, and spies in their scramble to learn about codes and ciphers. Across two millennia and five countries, they meet Julius Caesar, Thomas Jefferson, Alan Turing, and others, while learning about substitution ciphers, frequency analysis, wheels, cylinders, book codes, the Verginère Table, the Enigma, and public and private keys. But will they break Dr. G’s code in time to save the science fair? A computer-based online extension that allows readers to create and decode their own secret messages is also included.