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Series
Fable Nation 2- Journey to Africa
Fable Nation 2: Journey to Africa (Series)
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Mitch thought being stuck in the video game Fable Nation was tough on level one, but level two is fierce! Advancing to the Wilds of Africa is a crazy ride, full of dangerous quests and unbelievable characters. Teamed with his trusty companions, as well as a few new ones, he must once again, channel his inner hero.From the African Savanna to an Elephant Kingdom where beast and human collide, they'll need to find the Elephant King’s wits, defeat a village-eating monster, and stop the volcano from erupting and destroying everything in its path.Mitch will also have to overcome an unexpected loss and the menacing virus that is mutating the game, in order to level up and ultimately find his way home.  Log back in to join the mission, where reality and gaming collide!

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Shadowcaster (Shattered Realms)
Shadowcaster
Cinda Williams Chima
From New York Times bestselling author Cinda Williams Chima, this is a thrilling story of the unfathomable costs of war, the allure of dark magic, and two principled and conflicted characters drawn together despite everything they stand to lose.Alyssa ana’Raisa, the reluctant princess heir to the Gray Wolf throne of the Fells, feels more comfortable striking with a sword than maneuvering at court. After a brush with death, Lyss goes on the offensive, meaning to end the war that has raged her whole life. If her gamble doesn’t pay off, she could lose her queendom before she even ascends to the throne.Across enemy lines in Arden, young rising star Captain Halston Matelon is being sent on ever more dangerous assignments. Between the terrifying rumors of witches and wolfish warriors to the north and his cruel king at home, Hal is caught in an impossible game of life and death. Lyss and Hal’s intricately linked fates become inseparable when they fall under the shadow of a new enemy—a force that threatens to extinguish the last rays of hope in the Shattered Realms.

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The Calibans: The Purgatorium Series, Book Three
The Calibans (Purgatorium 3)
Daphne returns to the island to save her best friend, Cam, and the other "Calibans" who've been brainwashed by Dr. Gray, but, once again, things aren't what they seem. Daphne's entire world comes crashing down along with the Purgatorium when federal ATF officers arrive with a warrant during a dangerous exercise. What she believed to be so isn't, and the blurry line between art and reality leaves her reeling.

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Gray's Domain (Purgatorium) (Volume 2)
Gray's Domain (Purgatorium 2)
After enduring Dr. Hortense Gray’s experimental therapy on an island off the coast of California at a compound known as The Purgatorium, seventeen-year-old Daphne is delighted to learn she will now have a chance to have revenge on her parents and boyfriend by participating in their therapy. It’s payback time, and Daphne can’t wait to begin. Dr. Gray defends her dubious methods by claiming that all treatments come with risks, but when real bullets fly and lives are at stake, Daphne decides she wants no part of it and hatches a plan to save her family.

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The Purgatorium (Volume 1)
The Purgatorium (Book One)
Seventeen year-old Daphne Janus is surprised when her parents agree to let her accompany her friend to a getaway resort on an island off the coast of California. They haven't let her out of their sight since last New Year's Eve, when she could no longer stand the way they looked at her. Her sister would still be alive if it weren't for Daphne. Her friend, Cam, takes her to a mostly uninhabited island with a wildlife preserve on one side and Chumash Indian ruins on the “haunted” side. Daphne decides she will have one last "hurrah" before she finishes what she started last New Year's Eve. However, things seldom go as planned... The resort is beautiful, the beach pristine, and the views from the headland amazing. The only thing missing is the boyfriend who left her when she could no longer love anyone. Then strange things begin to happen on the island that soon have Daphne running for her life. She eventually learns that her parents have sent her for experimental "suicide therapy," but when her horse bucks her off during a trail ride and she becomes lost on the haunted side of the island, she wonders if her parents have sent her there to help her or to punish her.

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Vampire Ascension: The Vampires of Athens, Book Three (Volume 3)
Vampire Ascension: The Vampires of Athens, Book Three
When seventeen-year-old Gertie leaves New York to study abroad in Athens, she learns that vampires and demigods are real and unwittingly becomes a catalyst to an uprising led by Dionysus, lord of the vampires. In this final installment, Gertie, Jeno, and Hector struggle to bring a peaceful resolution to the war in Athens, but any success they make comes at great cost. How many more people must die for freedom and justice? The teens quickly learn that nothing is fair in love and war. Sometimes even love requires a terrible price.

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Vampire Affliction: The Vampires of Athens, Book Two (Volume 2)
Vampire Affliction: The Vampires of Athens, Book Two
Gertie has become friends, and has possibly fallen in love, with both a demigod and a vampire, who happen to be at war. Although she sympathizes with the vampire uprising and has even become a vampire herself, she distrusts the leaders, especially when they plan to kill humans to cull out the demigods before ambushing them. As the three unlikely friends discover that neither side is perfectly good or evil or right or wrong, they work together to try to bring about the best outcome; but, when their parents and the gods undermine their efforts and hang them out to dry, the three teens realize they're on their own and no one will save them.

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Vampire Addiction: the Vampires of Athens, Book One (Volume 1)
Vampire Addiction: The Vampires of Athens, Book One
Some call them "tramps." In Greek, they are called vrykolakas, or "vryks," which sometimes gets translated to "freaks." They are the vampires of Athens, created centuries ago by the Maenads. They live in caves beneath the acropolis, without economic resources and according to rules imposed on them by the Olympians. They are forbidden from turning humans into vampires, which happens when all of the blood is drained; however, they are allowed to drink from a willing mortal. Some mortals are willing because a vampire bite will infect the body for six hours, and, during that time, the mortal has the powers of flight, invisibility, strength, speed, x-ray vision, and mind control. Such great power can become irresistible, though dangerous and addicting to mortals. As seventeen-year-old Gertie, studying abroad from New York, uncovers the unfathomable secrets of this ancient city, she unwittingly becomes a catalyst in an uprising led by Dionysus, the god of wine and lord of the vampires.

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The Gatekeeper's Daughter: The Gatekeeper's Saga (Gatekeeper's Trilogy) (Volume 3)
The Gatekeeper's Daughter (Book Three)
In The Gatekeeper's Sons, Therese and Thanatos, the god of death, met and fell in love. In The Gatekeeper's Challenge, they did everything they could to be together, even break an oath on the River Styx. But the Olympians don't tolerate oath-breakers. In this third book in the saga, The Gatekeeper's Daughter, Therese may have finally succeeded in becoming a goddess, but if she wants to remain one, she'll not only have to discover her unique purpose, but also make some allies among the gods. Artemis sends her on a seemingly impossible quest across the world, while Than searches for a way to appease Ares. To make matters worse, her baby sister's life depends on the outcome of her quest.

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The Gatekeeper's Challenge: The Gatekeeper's Saga (Volume 2)
The Gatekeeper's Sons (Book Two)
Ten agonizing months have gone by since Therese faced off against her parents’ murderer at Mount Olympus, and she suspects Thanatos's absence is meant to send her a message: go on with your life. She tries to return Pete’s affections, but when Than shows up to take her hamster’s soul, she sees him and becomes infuriated when he says he’s “been busy.” In cahoots with her new friend, Vicki, who's gotten in with the Demon Druggies at school, Therese takes a drug that simulates a near-death experience, planning to tell Than off so she can have closure and move on, but things go very, very wrong. Eventually she learns Than has been busy searching for a way to make her a god, and he’s found it, but it requires her to complete a set of impossible challenges designed by Hades, who hopes to see her fail.

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