Colt O'Brien Sees the Light
Colt O'Brien Sees the Light
Colt O'Brien Sees the Light
George Matthew Cole
Colt O'brien doesn't think that he has to prove anything. He is the most savvy computer technician at Highline High in Burien, Washington. When a PC needs fixing, Colt is called in to save the day. The short, energetic senior, with his bright, colorful attire and cocky attitude, knows that he is the best. He expects the respect that is showered upon him by peers and teachers. School will soon be over and freedom beckons. No more girl friend to tell him what to do. No more schoolwork to bore him to death. Colt is cruising through senior year, but his life is about to be turned upside down. Two freshman nerds start a computer class that will put Highline High on the map and challenge Colt's credibility. Three women will show him the meaning of love. One will show him the meaning of hate. And, his hidden psychic powers will emerge when he least expects them to. Hang on Colt. After raising a family, George Matthew Cole lives with his wife and dog in Burien, Washington. His career, that spans over thirty years, has been exclusively in the field of computing. He has worked with mainframe computers as well as PCs and servers. "Flashmath for Windows 95" is a flash card program written by Mr. Cole many years ago. It is still in use today. The idea for "Colt O'brien Sees the Light" came from personal experience working with high school students over a two year period. This is George's first novel.

Book Details

Genre: 

  • Fiction

Age Level: 

  • 12 and up
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