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Warrior Kids: A Tale of New Camelot
The future looks bleak unless eighteen-year-old Lance and his New Camelot Earth Warriors can save the planet from catastrophic climate change.Spurred by twelve-year-olds Billy, Enya, Itzamna, and his ten-year-old brother, Chris, Lance creates a branch of Earth Warriors, a youth-led movement designed to save the earth from its greatest enemy - greed.His involvement leads to Earth Warrior crews springing up all across America. Millions of kids leap into action, paralyzing the country and alarming the rich and powerful.Having adopted his father's philosophy of doing what's right, rather than what's easy, Lance makes serious enemies when he calls out New Camelot donors who represent fossil fuel or other polluting industries, and then barely escapes a series of "accidents" designed to kill him.When he challenges the United States Congress to step up and act immediately on the climate crisis, the attacks on him escalate. With the majority of America's kids on his side, Lance and his young Earth Warriors prepare for the United Nations Conference of the Parties in Paris, where they will call upon world leaders to stop talking about sustainability and start acting on it.But whoever wants him dead isn't giving up. Will Lance and his crew live long enough to even get to Paris?Warrior Kids is a standalone tale set within The Lance Chronicles universe.Finalist in the 2015 Wishing Shelf Book AwardsHonorable Mention in 2015 The New England Book FestivalHonorable Mention in the 2015 London Book Festival
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From the Publisher

Veritas: The GenEx Saga (Book 3)
Everything has changed…Six months after graduating from high school, nothing in Bennett Park is like it used to be. Zay and Chapel aren’t together. Timmy won’t speak to anyone. Erica is acting strange. Jackson is missing. The factions have been disbanded. And Todd Taylor is President of The Invisibles. Then, when two of her former enemies combine forces, someone Chapel loves is put in grave danger once again. On Chapel’s quest for justice, relationships are tested, allegiances are revealed, and the most shocking secret of all is exposed. In the end, Chapel will have a choice to make – honor or love? Her decision will change the lives of those around her forever.
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Miss Crump's Funny Bone
Miss Crump is the grumpiest teacher in Lakeview Elementary School, and Frankie has the misfortune of being in her third grade class. Each day is a lesson in gloom until Frankie and two of his classmates—the reckless Jeffrey and competitive Olivia—bet on who can get "Grumpy Crumpy" to laugh. There's not much of a prize for winning, but there are serious consequences for losing. Will someone discover what tickles Miss Crump's funny bone? A humor chapter book for grades 2 to 5.
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Beyond the Plains (World of Myth Series)
For sixteen years, Emily Stout has known a simple, yet harsh, life on the Great Plains—farming the land, avoiding thunderbirds and banshees, dealing with minotaurs and gnomes—but she dreams of more. She longs to wander the plains as a gunslinger, serve the angels as a knight, or anything else that could break her free of her trapped existence.Then, in a moment of desperation, Emily’s mother reveals a secret, one that will change everything for her, give her the chance to explore her world, and send her to the magnificent city of Lucifan. However, Lucifan is not the utopia it appears to be, and there are many dark and deadly creatures with equally dark and deadly plans. Amongst the brutal ogres, terrifying gargoyles, and plotting leprechauns, Emily will find an enemy shrouded in darkness and deceit who wants nothing more than her death.Faced with all of this, what chance does a farmer’s daughter have?
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Minotaur
Reimagining the Greek myth of the notorious half man, half beast, this book tells the tale of Asterion the Minotaur, recorded by the famous Roman poet, Ovid. “Where shall I start?” asked the Minotaur. Ovid made an expansive gesture with both hands, “Where else but the beginning of course.” The Minotaur nodded his huge head, his eyes already glazing over with the weight of a thousand year old memories. So begins the story of Asterion as he describes his boyhood in Crete under the cruel hand of his stepfather Minos, adventures with his friend, Theseus, a growing love for the beautiful Phaedra, and what really happened in the labyrinth.
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Return of the Sagan
The USS Carl Sagan blasted off from an overpopulated Earth in search of survival. Three centuries later, descendants of the Sagan’s first crew return to find Earth void of human life and all Humanity’s footprints in ruin. Upon landing, the Sagan’s crew struggles to uncover the mystery behind their ancestors’ disappearance while once extinct alpha-predators on the planet and political operatives on the Sagan maneuver for ultimate control of the planet’s future.
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The Next Great Rock Star!
Ann Herrick
When Jason and his friends form a garage band, they call it "No Frills" because they want to keep it real—even when they enter a band contest and pressures to alter their image mount. Then one day, due to a close encounter with lightning, Jason's life changes in a big way—but is he magically cooler or is it just his perception? As he goes from blah to cool, his head swells as he takes his fifteen minutes of fame too seriously. His too-busy mother and fortune-telling grandmother don't get through to him. Even maybe-more-than-a-friend Layla is ready to give up on Jason, especially when he starts flirting with much-older Mindy. Only a rescued kitten keeps him even remotely grounded. It isn't until he loses the friendships with the band mates he once counted on that he realizes he has a major problem, and he worries it might be too late to fix it.
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The Deadly Wizard Games
Former Title: The Four Kings What happens when Wizards take over the world, uniting five continents and vowing a better utopia for all? Seeking liaisons to their new subjects--Mortals as the Wizards call them--the new rulers seek five humans, one per continent. For North America, it's Amanda Fullerton who is chosen by the ruling quartet of Wizards--Indie, Demus, Regi, and Justica. The Wizards revere several mystic tenets of their civilization, one of them being competitions of magic, which demand cunning and strength. As such, the Wizard Games offer Amanda insight into their ways, as she seeks to learn about the Wizards as much as possible, but this incredible magic also brings danger. Caught between the Wizards and the Mortals, Amanda finds herself playing both sides until the day arrives when the fate of the entire world is at stake. And in her hands.
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Rags and Ruins
Bob Dixon

Rags leads an idyllic life for a goblin child—he spends his days playing in the landfill with his gargoyle friend Ladin, going fishing with his father Hargo in the river, and developing his love of music. His parents love him intensely, and his mother Calin is fiercely protective of him. How could he ask for anything more as he lives an enchanted life on the reservation on the outskirts of the “civilized” world, surrounded by mystical creatures and magic? Little does Rags realize that he is not a goblin but instead a human who was abandoned shortly after his birth and left in the landfill to be raised by the goblins as a way to fulfill an ancient prophecy of good and evil, twin brothers separated at birth and reunited in the thirteenth year of their life, one to unleash an ancient evil, the other the only hope to stop it from happening. A powerful tale of magic, music, and danger,Rags and Ruins is sure to thrill readers of all ages with its mix of adventure, intrigue, and humor—and if it doesn’t, they’ll have to answer to a furious goblin mother.